Vampire

Vampires are a race of humans who subsists by feeding on the life essence of living creatures, regardless of whether the vampire is undead or a living person/being. While all vampires need some form of life-essence, the quality and quantity vary greatly: from daily to rarely, from needing lethal amounts to barely notable, from sentient blood freshly drained to rare steak.

Physically vampires are similar to their non-vampiric species, but exact changes their state causes vary greatly: more common effects include pale/white skin, glowing eyes (possibly changing to golden or red), prominent canines or generally predatory appearance, but some have no visible changes at all, while others barely pass for a humanoid. Mentally vampires vary from perfectly normal persons with unusual dietary requirements to predatory, calculating beings, to hunger-driven blood-junkies. Generally vampires are physically imposing beings with excellent strength, speed, senses, endurance and agility, an extended living-span nearing ageless, and high-level resistance to damage. Other abilities include ability to turn other beings into vampires (possibly involuntarily), mental abilities, transformation into animals or mist. Note that vampires are able to learn Magic, so the variety of powers some have isn't so much result of them being vampires as their own studies.

Abilities

 * Blood Manipulation: Vampires can create and manipulate blood. The majority of users are only able to exert control over the blood of themselves, using them for various purposes, such as for rituals, examining, or most commonly combat. They can shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. Another use of blood manipulation is controlling the blood within the body of oneself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of their system, improving energy and power. They can also use this to speed up healing by immediately clotting their blood, preventing blood loss and speeding up the recovery process, gaining a form of manual healing factor.


 * Blood Empowerment: Vampires becomes stronger, faster, and more durable when they come into contact with or are near blood, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the blood or even slow or stop aging.
 * Blood Transfusion: Vampires can transfer their blood into another individual or taking blood from another person into oneself. Depending on the properties and the contents of blood, transferal can any number of unique effects.
 * Thermovariance: Vampires can make blood temperature increase to boiling point, or may lower the boiling point of the blood itself so that it will boil in room temperature. Victims of this power are subjected to intense pain, heatwaves and have difficulty breathing. The user can be powerful enough that to burn people with touching them and could burn multiple people's blood.


 * Daytime Walking: Vampires are able to withstand exposure to direct sunlight and be active during the day.
 * Mind Control: Vampires can control the minds of others, including their thoughts, perceptions, memories and emotions. Depending on their skill and power, this can range from a trance-like state to the target being completely subject to the user's control. A skilled user may be able to control the minds of multiple people simultaneously. The target(s) can be placed in a semi-conscious state, where they may have no recollection of any actions that they perform while under the user's control.
 * Natural Beauty: Vampires were known for their beauty and can use it to affect others.
 * Regenerative Healing Factor - Vampires possess a regenerative healing factor, meaning that they get rapidly restored back to their optimal and full health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless and powerful. So much so that users can recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish or does so extremely slowly. The rate and amount of healing vary widely as some can regrow missing limbs and others must put the limb back in place for rapid regeneration. A vampire is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.
 * Resistance: Most vampires can suppress their 'thirst' or 'hunger' of blood, preventing their thirst from becoming a 'frenzy' when being in sight or in contact with blood. This enables them to be more dangerous because they can use human-like intelligence and strategy rather than raw strength. On the other hand, some vampires who have positive sides to humans are usually safer around them and are capable of becoming their protectors.
 * Shapeshifting: Vampires can shapeshift, changing their form and appearing at will, maybe even transforming and reshaping themselves down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters or by making the body stronger.
 * Sonic Scream: Vampires can emit an extremely powerful scream/shriek of high amplitude for a variety of purposes from their vocal cord and mouth, typically for offensive purposes, like causing destruction. The attack usually manifests as a destructive stream or a destructive wave of sonic energy and can only destroy anything in front of the user unless they turn around, moving the scream in the process. Normally whenever the user screams, it requires them to be extremely loud and have a perfect aim. Once the user starts, they can't stop until all the energy is released. The user can also direct their screams over large distances and even send them at specific targets, only affecting the enemy without affecting their allies.


 * Fangs - Vampires possess a set of retractable fangs. Their teeth are superhumanly strong and can rip open a petty human neck and leave huge bite marks on the corpse of the victim it has fed on.
 * Superhuman Strength - The superior physical strength of a vampire compared to that of a human is a prominent theme. Vampires possess strength equivalent to that of 50 or more strong men, sufficient to single-handedly lift heavy boulders with ease. Newborn vampires generally have the advantage of superior strength when in direct physical combat with a human; they can single-handedly lift a grown man off the ground and throw him across a room with enough speed and force to send him through a wall or across an alley, they can also knock them unconscious with a single chop, snap their necks with one hand, and crush their bones, all with little to no effort. Their strength increases to a degree as they age; older vampires of a significant age are stronger than younger, weaker vampires.
 * Superhuman Speed - Vampires are extremely quick, moving faster than the human eye can possibly see. They can run in excess speeds and in their human form out run many beings such as ghosts and demons, but still much slower than that of a human werewolf. The creature’s sheer speed, combined with its unnatural stealth, makes it impossible for the vampire’s prey to detect or escape from the vampire until it is too late. Vampires are able to dodge bullets, and react with unnatural quickness to any threat, due to the creature’s superhuman reflexes. In order to attain more speed, a vampire can take the form of bats.
 * Superhuman Stamina - Vampires are able to move at great speed for long periods, and it is nearly impossible to tire the vampire, due to its preternatural degree of endurance. They do not need to sleep and do not require food or oxygen. It means that drowning would never kill a vampire.
 * Superhuman Agility - Vampires possess supernatural agility, they can nimble enough to scale sheer surfaces with amazing speed, vertically or horizontally, much like a spider. This ability would allow them to access places that would be otherwise impossible for a human to reach. They can jump further than any normal human, such as from roof top to roof top or building to building. They are so agile as to dodge a bullet from the distance of only a few feet.
 * Superhuman Durability - Vampires are incapable of being slain by most forms of conventional injury, including firearms, blades or lesser spells. Furthermore, the vampire cannot feel the pain that would result from such attacks. Gunfire has no effect on the immortal whatsoever, serving only to slow the creature down. Likewise, blades don’t affect the vampire at all, unless a silver blade pierces the heart or removes the head. Vampires also are immune to cold and poison and frost spells do no damage to them. Vampires heal instantly when blood is present otherwise they heal slowly. that they have been dubbed to be immune to mundane weapons.
 * Superhuman Senses - Vampire’s senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat’s. The vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature’s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat’s own echo-sensitivity and they even have a sonar system just in case they are blinded. The Vampire’s sense of smell is as acute as that of a wolf or a dog’s, enabling the creature to track its prey for miles by the scent of the victim’s blood alone, a sensation that the vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire’s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter’s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter. In addition to its five senses, the vampire possesses several preternatural senses. The Vampire can instinctively sense impending danger, usually posed by humans. Vampires can feel the heartbeat of a person and see the blood and brain activity, allowing them to save lives of people. Vampires require a very little amount of blood to tell the age, race, gender, blood type, health status and eating habits.