Earth Magic

Earth Magic is a legendary form of magic that allows the user to cast magical spells and feats through earth and rock. Earth is the more powerful out of it and its sub-element terrain and flora, while being a combination of both. It is the act of manipulating earth's properties, such like nature, ground, and sand, bending it to the mages will and at times, solidifying it through the means of making it as hard as metals. It is an affinity that takes a lot of skill as well as a sacrifice to fully master due to how diverse it tends to truly be and how many abilities comes along with it. it cannot be pinpointed to one magic alone so that's why it's a mixture of two pre-existing affinities, as well as additional ones, but in turn, sacrifices must be made to develop this. It is a mystery whether or not this is true, but the effects not properly using earth magic are not easily undone and require transmutation, light, or stronger forces of magic to fix or, the limb to be removed. Most mages usually have a main and sub affinity while those who have Earth as their main, cannot have yet another sub-affinity and have to stick to earth alone.

Strengths

 * Earth users have a similar ability to terrain ones when it comes to feeling vibrations to locate where mages are, however, it's on a broader scale.
 * They can feel the metals down in the terrain and by will, manipulate them and make/craft things out of them.

Weaknesses

 * Being high up in the air, or on platforms somewhat further up from the ground induces dizziness in them and makes them weaker.