Mage

Mages are humans born into a family, bloodline or a group of human subjects with the ability to use magic as an innate talent instead of studying. They are naturally adept in using magic; if humans can learn to use magic, then mages are usually more talented and more powerful than a normal magician would be. They still have the same exact limitations as regular humans unless they have specific immunities or even resistance spells.

Description
A mage possess uncanny intuition with magical phenomena and all their myriad forms, allowing them to perceive and understand magic like no other and learn and master virtually any spell and school of magic with outstanding ease. Their ever-growing understanding of the workings of magic soon allows them to extensively modify any spell available to them, drastically increasing their potency and efficiency, merge them into even more powerful ones, and even create their own arsenal of magical trump card, while intuiting effective countermeasures to most spell and entity they come in contact with.

As their mystical prowess endlessly soars to ever-greater heights, they eventually reach a near-godlike level, triumphing over terrifyingly powerful entities and entire supernatural armies with little to no effort, often bounding them to service in the aftermath, forging unprecedented empires based on superior magical systems of their own design, and eventually ruling entire worlds of their own making, second only to genuine deities - and who knows for how long.

Characteristics

 * Anti-Magic: Most mages has the ability to use anti-magic which can nullify and destabilize most if not all forms of magic and even destroy a mage's capability to utilize magic. They can also achieve a variety of destructive effects on magic users, including crippling and/or killing them. Anti-Magic works nearly similar like actual magic like manipulation and casting but only for the sole purpose of nullifying magic in general such as undoing spells, manipulation of anti-magical energies to destroy magical energies and so on, having a myriad of possibilities against any and all magical arts.
 * Aura: All mages can surround themselves in magical energy. The aura also possesses immensely strong magical properties that could work to user's advantage depending on the type of magic they wield, allowing them to gain strength from the respective element of the aura. Coincidentally, depending on what type of magic the user has, their magical aura can take the appearance of their power. The user is also capable of increasing the strength of their aura via the magic of spells, charms, or even magical elements.
 * Clairvoyance: Mages can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, they can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes. Users would be able to detect beings/entities normally completely undetectable, like spiritual and psychic beings. Additionally, they can perceive sights and visual sensations from other dimensions and from past events, future events, or locations that are currently outside the range of normal human senses or vision. This also means that they can receive optical/visual sensations from things outside the normal range of perception.
 * Curse Manipulation: Most mages can place a curse on whatever they wish. The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are bad luck, various sicknesses, infertility, or even physical defects. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.
 * Levitation: Mages can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to seamlessly float in the air and prevent their bodies from making contact with the ground below.
 * Magic Bestowal: The user can give magic to others, either permanently or temporarily.
 * Magic Detection: A mage User can sense the presence of magic/magical energies and possibly gain detailed understanding about the magic/magical energies they are sensing, including the amount/size of magical energies they are sensing and whether they are hidden.
 * Medicine: Healing Mages can invest and create magical medicine. With this power, one is capable of manipulating magical medicines such as potions, but this can be applied to other kinds of medicines such as pills, powders, syrups and so on. They can change what the magical medicine does, what effects or side effects it may bring and perhaps what powers it may grant.
 * Telekinesis: Mages are able to telekinetically push, move, lift or otherwise manipulate matter in general. This even includes the ability to use magic as a medium to enable flight. The user can utilize telekinetic abilities via physical contact on objects, this allows the user to simulate supernatural physical abilities, manipulate the object and its matter makeup. The user can also use it on themselves such as lifting one's body through the air or create a dense telekinetic forcefield to protect them from physical damage.
 * Telepathy: Mages can mentally interact with the mind, consciousness, and thoughts of themselves or others through mental power/capacity, thus being able to sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities without the aid of physical communication.
 * Wish Granting: Mages can grant wishes of others or oneself, manifesting the desires of others and themselves into reality and make their wildest dreams come true.